instrumentation and contact or whatever. EQUIVOCATOR
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Equivocator is a new zero-player adventure from Dan of Earth! A Noise release on an actual Atari 2600 game cartridge. No foolin.

Equivocator examines the progression that closed systems make from initial conditions. It consists of two inter-related zero player games:

1) the "little men run around and make algorithmic noise" game
2) a 5x8 cell implementation of Conway's Game of Life

If left to itself long enough, the Conway's Game of Life will reach stasis, and you will have heard every sound effect from every Atari game ever.
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other notes:
x- and y-coordinates of the green man determine the pitch of the two oscillators. x- and y- coordinates of the blue man determine the timbre of the two oscillators.

initial Conway's Game of Life distribution of cells is derived from the length of time it takes the user to hit "reset" at the beginning of the game. Subsequent runs of CGoL are derived from the current x- and y-coords of the two little men.

"Random" directions that the little men run in are calculated from the number of "live" cells in the current Game of Life.

if difficulty switches are set Left "B" and Right "B", the little men do not interact with the CGoL playfield. If difficulty switches are set Left "A" and Right "B", the little men can bounce off the CGoL cells, or get trapped inside them. if the difficulty switches are set Left "A" and Right "A", the little men can bounce off the CGoL cells, or get "spit out" if they get trapped inside the cells.

* If you would like to purchase an EQUIVOCATOR cartridge from AtariAge, go here!

* If you want to download the ROM set to play with in a 2600 emulator like Stella, its here. If you need info about 2600 emulators, go here.

check out this stunning video Ed Burns created,
mashing up Equivocator with David Lynch's 'Dune':

instrumentation and contact or whatever.

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